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    Game Guide

    Rug Pull Hunter Game Guide

    Complete instructions for playing the Rug Pull Hunter game, controls, scoring, and strategies.

    Last updated: February 2, 2026

    Rug Pull Hunter - Complete Game Guide

    Version 3.13 | March 2026


    Welcome to Rug Pull Hunter!

    Rug Pull Hunter is an educational arcade game for practicing questions about crypto-safety signals. Navigate through space, respond to game-classified coins, and survive waves of enemy ships attacking from all directions. Coin classes, labels, scores, and reports are illustrative game outputs—not verified findings about real tokens or safety verdicts.


    1. Game Overview

    1.1 Objective

    You control the SiCi character — a gold coin astronaut with a jetpack and laser gun — responding to game cues in space. Your mission is to:

    • Destroy coins the game classifies as SCAM using your laser; this is an arcade class, not a real-token finding
    • Avoid shooting coins the game classifies as LEGIT — a hit costs in-game points and resets the combo
    • Survive each wave by eliminating enough SCAM-class coins before they escape
    • Fend off enemy spaceships that attack from multiple directions

    1.2 Your Character

    The SiCi Hunter is a custom-designed astronaut character featuring:

    • Transparent design that blends seamlessly with the outer space environment
    • Laser gun that fires flaming red laser projectiles
    • Golden glow drop-shadow effect for visibility against the dark space background
    • Movement target: The player moves toward a mouse or touch target; the laser projectile itself travels upward

    1.3 Educational Purpose

    Where available, the game can present current third-party market-listing information supplied by DexScreener. This is listing context, not a complete on-chain analysis or a verified token finding. The game also uses hardcoded illustrative coin templates. Educational prompts can include a token name or ticker, pair age, price-change context, liquidity context, or whether a project name is present; none of these fields establishes a real-token verdict.


    2. Controls

    2.1 Keyboard Controls

    KeyAction
    W / ↑Move the player target up
    A / ←Move the player target left
    S / ↓Move the player target down
    D / →Move the player target right
    SPACE⚡ Shock Wave — destroys SCAM-class coins in a 220px radius (5-second cooldown)
    Z / CtrlFire the upward laser while held
    MToggle Sound On/Off

    2.2 Mouse Controls

    ActionFunction
    Move MouseMove the player toward the cursor
    Left Click / HoldFire Laser (hold for continuous fire)

    2.3 Control Tips

    • Combine keyboard movement with cursor movement to position the player
    • The player glides toward the current mouse or touch target
    • Player laser projectiles travel upward from the blaster
    • Hold the mouse button for rapid fire — no need to click repeatedly
    • Save your Shock Wave for crowded moments; the 5-second recharge is shown in the HUD

    3. Game Mechanics

    3.1 Game Coin Classes

    Coins fall from the top of the screen. The game assigns each spawned object to an arcade class:

    Game classSourceAction and game effect
    SCAMA hardcoded SCAM template or, when available, a live market-listing templateDestroying it adds that template's points multiplied by the current combo
    LEGITOne of the hardcoded BTC, ETH, SOL, SiCi, or DOGE templatesHitting it subtracts points and resets the combo

    The coin's display color is a template or randomly selected visual property; it is not a fixed risk classification. A live template's generated riskScore can appear in a side panel, but it is an illustrative game/report field—not a fraud probability, safety verdict, or claim that a real token is a scam. The SCAM and LEGIT classes are gameplay rules, not findings about the displayed name.

    3.2 Coin Ticker Popup

    When you destroy a SCAM-class coin, a large animated popup appears showing:

    • The coin's emoji and ticker symbol (e.g., 💀 $RUGPULL) — displayed in large white text
    • The points earned in gold below the ticker

    This helps you practice responding to game cues; it does not establish a finding about the displayed token.

    3.3 Points and display-only status

    Points are an in-game score. A SCAM-class coin adds its template's pts value multiplied by the current combo: hardcoded templates currently use 100–150 points, while generated live templates use a randomized 100–159 point value. A LEGIT-class collision subtracts the template point value when present, or 150 points for the hardcoded LEGIT templates, and resets the combo. The score cannot fall below zero. Destroying an enemy ship adds (500 + level × 200) × combo.

    At game over, the current script may display a score-derived estimate. This is unverified display and reporting output, not a payout or promise of tokens; the script does not transfer tokens or modify a reward balance. Wallet connection is optional for starting the game and results can be posted anonymously.

    3.4 Miss System and Lives

    You start each game with 7 lives (gold dots in the HUD).

    A "miss" happens when a SCAM-class coin escapes past the bottom of the screen. The miss buffer absorbs 5 misses before you lose a life:

    MissesResult
    1–4Warning shown — miss dots fill up in HUD
    5th miss−1 Life — miss dots reset to 0

    Five small red dots below the heart icons show your current miss count (e.g., 3/5). When all 7 lives are gone, the game ends. An enemy missile or gravity bomb hitting the player also removes one life immediately.

    LEGIT-class coins that escape do not count as misses.

    3.5 Combo System

    Chain SCAM-class kills rapidly to multiply your points:

    ComboMultiplier
    ×1Normal (no combo)
    ×22× points per kill
    ×3–×7Escalating multiplier
    ×8MAX COMBO — 8× points per kill

    The combo timer resets if you stop killing for ~3.5 seconds. A "COMBO ×N!" flash appears on screen when you reach ×3 or higher.

    3.6 Shock Wave

    Press SPACE to unleash a Shock Wave:

    • Instantly destroys all SCAM-class coins within a 220-pixel radius around your character
    • Deals damage to enemy spaceships caught in range
    • Points scored for each SCAM-class coin hit (with your current combo multiplier)
    • 5-second cooldown — a circular recharge arc in the HUD shows remaining time
    • The HUD indicator goes green when the shock wave is fully recharged

    Strategy tip: Save your Shock Wave for moments when several SCAM-class coins are nearby.

    3.7 Coin Spawning

    Coins continuously spawn from the top of the screen:

    • Third-party listings: When available, a live SCAM template is built from current DexScreener search results.
    • Selection context: The live search favors pairs no older than 14 days with listed liquidity below $80,000; this is a pool-selection rule, not a fraud finding.
    • Fresh pool: The live coin pool refreshes on load, when a new level begins, and every two minutes while playing.
    • Illustrative fallback: Hardcoded SCAM and LEGIT templates remain available when live data is unavailable; they are not verified token findings.

    4. Enemy Spaceships

    4.1 Overview

    Enemy spaceships begin spawning after an initial warning delay and increase in number as you progress:

    LevelShips Active
    1–22 ships simultaneously
    3+3 ships simultaneously

    4.2 Entry Directions

    Ships enter from 4 different directions with random speeds:

    • From the left — sweeping right with diagonal drift
    • From the right — sweeping left with diagonal drift
    • From the top-left — angling downward toward center
    • From the top-right — angling downward toward center

    Ships rotate to face the direction they're traveling and patrol the upper 40% of the screen, bouncing off walls and boundaries.

    4.3 Ship Attacks

    Ships attack progressively based on your level:

    LevelAttacks
    1+Aimed missiles (targeted at your position)
    2+Spread shots (fire in multiple directions)
    1+Gravity bombs (orange orbs that arc down)
    4+Delayed burst attacks

    Fire rate increases with each level. Ships stagger their firing so they don't all shoot at the same moment.

    4.4 Destroying Ships

    Ships have a health bar displayed above them. Shoot ships with your laser to damage them. When destroyed:

    • A large explosion erupts
    • A game score bonus is added
    • A short delay before the next ship spawns

    5. Wave and Level System

    5.1 Wave Structure

    The game starts at level 1, wave 1. The first wave target is 12 destroyed SCAM-class coins; after a wave advances, the next target is 10 + wave × 2. The wave counter is shown in the HUD (e.g., "L1 W1").

    • When you destroy enough SCAM-class coins in a wave, a wave banner appears and the next wave begins
    • The level increases every three waves
    • There is no seven-level victory condition in the current script; wave and level progression continues until the game ends

    5.2 Levels

    ProgressionCurrent behavior
    Level 1Starts with wave 1; up to 2 enemy ships can be active
    Every 3 wavesLevel increases; coin and ship difficulty values increase
    Level 3 and aboveUp to 3 enemy ships can be active

    6. Scoring System

    6.1 How Points Are Calculated

    The current script does not multiply a risk score by 10 and does not award a liquidity bonus. It uses the template point value and the current combo:

    • Destroying a SCAM-class hardcoded coin adds its template's 100–150 pts value multiplied by the current combo.
    • Destroying a generated live SCAM template adds its randomized 100–159 pts value multiplied by the current combo.
    • Hitting a LEGIT-class coin subtracts 150 points for the hardcoded LEGIT templates and resets the combo; the score is clamped at zero.
    • Destroying an enemy ship adds (500 + level × 200) × combo.

    The riskScore and liquidity fields used by live/reporting data do not determine points. They are game/report fields and should not be read as real-token safety classifications.

    6.2 Combo Multiplier

    The combo starts at ×1, increases after SCAM-class kills up to ×8, and resets to ×1 after the combo timer expires or a LEGIT-class coin is hit. The timer is 210 frames (about 3.5 seconds at 60 frames per second).

    6.3 Enemy Ship Bonus

    ActionPoints
    Destroy enemy ship (L1)700
    Destroy enemy ship (L3)1,100
    Destroy enemy ship (L5)1,500

    6.4 Display-only estimate

    At game over, the script may calculate a score-derived estimate. This is display/reporting logic only: it is not a verified reward or payout, and the current game script does not transfer tokens or modify a reward balance. A wallet is not required to start a game.


    7. HUD (Heads-Up Display)

    The HUD shows current game information:

    HUD ElementDescription
    ScoreCurrent total score
    Level • WaveCurrent level and wave (e.g., "L1 W1")
    Lives7 gold dots — each dot = 1 life
    Miss Dots5 small red dots below lives — shows miss buffer progress (5 misses = 1 life)
    ComboCurrent combo multiplier (×1 to ×8)
    Shock Wave ArcCircular recharge indicator — green when ready, gray while recharging

    8. Side Panels

    8.1 Left Panel — Ticker Only

    Shows destroyed SCAM-class coins that had only a ticker symbol (no project name):

    • Entries are grouped by whether a displayed project name was present
    • A displayed percentage is an illustrative game/report field, not a verified danger level
    • Updates automatically when you destroy such a coin

    8.2 Right Panel — Named Coins

    Shows destroyed SCAM-class coins with a proper project name:

    • A name does not mean safe, and no-name does not prove unsafe
    • Click any entry to research further on DexScreener

    Panels open automatically when the first coin of each type is encountered.


    9. Wallet and display-status context

    9.1 Optional Wallet Connection

    The menu can offer Phantom and Solflare connection. The current game script does not require a wallet to start a game: results can be posted with an anonymous player name and a null wallet address. Connecting a wallet includes the address in the game-results request; it does not turn an illustrative game label into a token finding or guarantee a payout or other external benefit.

    9.2 Reviewing the optional estimate

    1. Review the final score and any display-only estimate shown by the game.
    2. Treat the estimate as unverified reporting output, not a payout or transfer.
    3. Verify any external claim independently.

    10. Strategies

    10.1 Beginner Tips

    • Focus on SCAM-class coins for points; the class is an illustrative game rule
    • Avoid LEGIT-class coins — a hit applies the in-game penalty and resets the combo
    • Save your Shock Wave (SPACE) for when many coins cluster together
    • Hold the mouse button for continuous fire instead of rapid clicking
    • Watch the miss dot counter — if it reaches 4/5, prioritize SCAM-class coins

    10.2 Combo Building

    • Kill SCAM-class coins in rapid succession to build the multiplier
    • At ×8 combo, every kill earns 8× points
    • Shock Wave kills count toward combo — use it in dense SCAM-class clusters
    • The combo timer is about 3.5 seconds — move to the next coin quickly

    10.3 Enemy Ship Management

    • Ships can enter after the initial warning — stay alert
    • Focus on coins until ships fire at you, then dodge and return fire
    • Shoot ships between coin kills — they don't interrupt your combo if you kill coins quickly
    • Shock Wave damages ships in range — use it when both ships and coins are nearby

    10.4 High Score Tips

    • Chain rapid kills for maximum combo multiplier
    • Use Shock Wave on dense SCAM-class clusters at a high combo
    • Destroy enemy ships when practical; their bonus is based on the current level and combo
    • Do not prioritize a displayed risk or liquidity field for points; those fields do not control scoring

    11. Game Over Conditions

    11.1 Losing All Lives

    If all 7 lives are depleted:

    • Game ends with "YOU GOT RUGGED!" message
    • Final score, wave information, and any optional estimate are displayed
    • Option to play again appears

    11.2 No fixed victory level

    There is no win state for completing seven levels. The game continues to advance waves and levels until the player loses all lives or otherwise reaches game over. The game-over overlay displays the final score and wave information.


    12. Sound Effects

    The game includes synthesized audio feedback:

    • Laser fire: Rapid pulse when shooting
    • Coin destroy: Explosion effect
    • Combo: Escalating tone when combo activates
    • Shock Wave: Thunderous bass shockwave sound
    • Enemy ship destroyed: Large explosion
    • Level up: Victory fanfare
    • Game over: End game tone

    Toggle sound with the M key.


    13. Screen Recording

    13.1 Recording Your Gameplay

    Capture your gameplay as a video file:

    1. Find the Record Button: Located in the top-right corner of the game header
    2. Click "🎥 Record": A red button with a video camera icon
    3. Select Screen Share: Your browser shows a screen sharing dialog
    4. Choose "Browser Tab": Select the current tab to record
    5. Enable Audio (Optional): Check "Share tab audio" to capture game sounds
    6. Click Share: Recording begins immediately

    13.2 Recording Tips

    TipDescription
    Full ScreenRecord in fullscreen for best quality
    Enable AudioCheck "Share tab audio" in the dialog for game sounds
    Good PerformanceClose other tabs for smoother recording
    Video FormatFiles save as WebM (plays in most browsers and VLC)

    14. Reported Token-Risk Registry Integration

    14.1 Game-Report Integration

    When a live SCAM template is destroyed during a normal session, the current script can post a game report containing its displayed name or symbol, listing liquidity, pair, chain, and game-derived symptoms. The game-results request also records the session score, wave, outcome, and destroyed entries. These are game/report records, not verified findings, and the code does not use a score threshold as a fraud cutoff.

    14.2 Manual Reporting

    You can also report a token-risk observation outside the game through the current /rug-pulls registry flow. Include the contract address or ticker, chain, observation, and supporting evidence where available.

    Follow the current registry flow and include evidence where available. Recording a report does not verify the claim or create a payout.


    15. Troubleshooting

    Game not loading?

    • Refresh the page
    • Check internet connection
    • Try Chrome or Edge for best compatibility

    Wallet won't connect?

    • Wallet connection is optional for starting a game
    • If you choose to connect for reporting, ensure Phantom or Solflare is installed
    • Try disconnecting and reconnecting
    • Check the wallet's network

    Controls not responding?

    • Click inside the game area to focus it
    • Check keyboard isn't focused on a text field
    • Refresh if issues persist

    Enemy ships not appearing?

    • The first ship warning is delayed at the start of a session
    • Up to 2 ships can be active below level 3 and up to 3 from level 3 onward

    Screen recording not working?

    • Allow screen sharing permission when prompted
    • Select "Browser Tab" in the sharing dialog
    • Use Chrome or Edge for best compatibility

    16. Fair Play

    • Do not use automation or bots
    • Report bugs rather than exploiting them
    • Respect other community members

    Ready to practice crypto-safety questions? Start the arcade session and verify real-token claims independently.


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